We are looking for talent

Love Games? So do we! We strive to create the best development environment just like any other company would, but what we do differently is truly unique.
Our small team is growing fast. We'd love introduce you to our team and get your help in making Aerryx truly special.


We aren't going to babysit you. You're not a convict making license plates. You are here because you are awesome at what you do. We trust you to make decisions.

We're not going to tell you what hours to work. You can work that out yourself. If you work best by starting at 2AM then you can work at 2AM. If you work best from home, then work from home.

This only works out if you're self motivated. No-one is going to tell you to work differently, it's up to you to find how you're most effective.


We aren't going to tell you what to do. You'll probably just slip into doing something.

If you're an artist then people might ask for your help on their project. You might see something that you think could be improved, and choose to improve it.

If you're a programmer people might ask you to help on their project. You might want to join an existing project, or you might want to start your own.


Being scared of failing is what leads people to make safe decisions. We don't want you to make safe decisions. We want you to be bold and different. This is the only way to innovate.

You're not going to get fired if you start a project and then 3 months in you realize that the whole idea is shit. We applaud you for realizing and not wasting any more of your time on it. Salvage whatever you can, learn from your experiences and move on.


How to Apply

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Position Details

* Generic details about each position, meant to be used as an example. Actual position details may vary.


What does an Animator do?

Animators are responsible for the portrayal of movement and behaviour.

Most often this is applied to give life to game characters and creatures, but sometimes animations are also applied to other elements such as objects, scenery, vegetation and environmental effects.

Specialist software packages are used to create the animations, which are used for both automated or in game behaviours and predefined sequences or cut scenes.

Animators must portray movement and behaviour in an efficient and effective way which makes best use of the game engine’s technology, within the platform’s limitations. It is often necessary to restrict the number of key frames used or the number of characters that can appear on the screen at a time. Animators work closely with Programmers and Artists to create the best balance between smooth seamless movement and optimised performance on the target platform.

Game production is collaborative and Animators work as part of the art department team. Using the objects, models, and most importantly, characters created by 3D Artists, Animators define their movements and behaviours and apply them using the animation tools and techniques provided by the selected 3D animation software package.

Game animation can be a complex combination of many different types of movements, so the Animators must make extensive libraries of reusable animations for each character.

They are also usually responsible for the technical processes of rigging and skinning of the characters, which involves creating an underlying structure rather like the bones of a skeleton and attaching appropriate body parts to each bone. This makes the animation process itself a lot more efficient.

To do this role, you will need to:

  • have knowledge of traditional and computer 2D and 3D animation techniques
  • be creative and imaginative
  • have knowledge of full motion video (FMV)
  • be able to work as part a team and also on your own initiative
  • be able to take responsibility for organising your work within the production schedule, managing files and meeting deadlines
  • understand the production process
  • be able to communicate effectively with other teams and disciplines is essential
  • have some knowledge of programming, ideally
  • be able to reveal attitude, emotions and mood through a character’s movement and behaviour
  • understand the timing and appearance of human and animal movement and facial expressions, and be able to lip sync
  • be able to create memorable characters that will appeal to players
  • have spatial awareness and a feel for movement over time
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

Audio Engineer

What does an Audio Engineer do?

The Audio Engineer creates the soundtrack for a game. This might include music, sound effects to support the game action (such as gunshots or explosions), character voices and other expressions, spoken instructions, and ambient effects, such as crowd noise, vehicles or rain.

Audio Engineers work for development studios. The size of the audio department depends on the company, but can consist of just one or two people who are sometimes required to work very long hours. Audio Engineers also work for specialist outsourcing companies and localisation services that re-version games for different territories.

Working to a creative brief, the Audio Engineer produces a sound design for the game and, when this has been agreed, realises it. This might involve the composing, scoring and recording of music.

The Audio Engineer will sometimes also audition and record any actors that are needed - in other languages if the game is being re-versioned - and this might involve lip syncing to animation.

They are responsible for sourcing any sound effects that are needed, improving or creating them where necessary. These might be real or imaginary sounds, depending on the type of game. The Audio Engineer then edits, mixes and masters the music and sounds to produce the soundtrack for the finished game.

Creating a soundtrack for a game is a complex process. Games are non-linear, interactive experiences and the Audio Engineer needs to keep that in mind, particularly when scoring music. There are various technical constraints to be taken into account as well.

To do this role, you will need to:

  • be able to compose and perform music
  • have sound engineering skills and knowledge of the relevant tools and technology
  • possess ‘aural skills’ and a sense of timing
  • have a sense of fun and be able to think laterally - creating sounds, especially for fantasy games, requires creativity and imagination
  • have excellent communication skills to be able to understand what designers and producers want from you and to keep up with any changes
  • be able to communicate effectively with the programming and art department teams
  • be able to work independently and manage your schedule
  • have good organisational skills to deal with the amount of sound effects and music required for games and to co-ordinate recording sessions
  • pay close attention to detail
  • be able to work to deadlines
  • have a feel for the atmosphere of games
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

Game Designer

What does a Game Designer do?

Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.

Sometimes the Game Designer comes up with the game’s premise. More often, most of the core ingredients are already defined and they must decide how to create the best game using these elements, within a certain budget and timescale.

Game Designers are employed by development studios, both independent and publisher-owned. The game design process is usually shared between a number of different people, overseen by a Lead Designer.

Game Designers should have a deep understanding of the capabilities and benefits of different hardware platforms (e.g. PC, console, mobile device, etc.), as well as familiarity with software technologies and techniques appropriate to each platform.

During development, the Game Designer makes adjustments to the original specification for the game to respond to technical constraints which have been identified and to incorporate new programming and art creation methods developed by the team. They also train QA Testers to play the game, making sure that they understand what is expected of the finished product.

The design process goes through different stages:

To do this role, you will need to:

  • be able to work in collaboration with multi-disciplinary teams
  • be able to communicate your vision to artists, programmers, producers, marketing staff, and others involved in the development process
  • be able to accept constructive feedback on your work
  • be able to present your ideas both verbally and on paper
  • be imaginative and creative
  • have good written and verbal communication skills 
  • have good basic visual design and drawing skills
  • be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya
  • have some programming skills at least at ‘scripting’ level 
  • have an awareness of the various games platforms and technologies
  • possess a thorough understanding of game play theory
  • have storytelling and narrative development skills
  • be skilled in information design and user interface design
  • be able to think systematically and strategically
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

Game Programmer

What does a Game Programmer do?

Game Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready-made code libraries and writing custom code as required. They test the code and fix bugs, and also develop customised tools for use by other members of the development team.

Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems.

Games development is an increasingly complex process and large teams of Programmers might be involved in creating a game, some in leadership roles, some working on just one aspect.

Programmers are employed by development studios – publisher-owned and independent. They also work for middleware producers, an increasingly important sector providing cross-platform graphics rendering, game physics, sound management, AI, and other specialist tools. Programmers might also work for localisation companies which translate and re-version games for different territories.

There are many different programming roles. Job titles include: Games programmer; Tools programmer; AI programmer; Middleware programmer.

The Lead Programmer translates the design into a technical specification for the game and then delegates tasks to the programming team:

To do this role, you will need to:

  • be able to programme in C++, C and other programming languages
  • be systematic and highly organised
  • be able to work on your own initiative and as part of a team
  • have good communication skills 
  • have specific platform experience, e.g. Wii, PlayStation, Xbox
  • have a good understanding of game play
  • be able to take instruction and work to deadlines
  • be creative and possess problem-solving skills
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

Games Artist

What does a Games Artist do?

Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.

Some games try to look as realistic as possible while others aim for a more stylised look. It is the Artist's job to model and texture characters and objects to achieve the desired result. The look of a game is often a significant factor in its success, second only to its playability.

There are various specialisms within the art department, including 3D object modelling, character design, textures, and environments. Each Artist has responsibility for the creation of particular art assets with a game, but there is also a lot of movement between roles. They might also create artwork for packages, promotional materials and websites.

Artists work under the supervision of the Lead Artist. They create art assets according to the game specification and they are usually responsible for managing those assets.

Some Artists specialise in the design of human figures and characters, others in buildings and landscapes, and some in textures for 3D objects.

Artists must be aware of the technical capabilities and limitations of the platform that the game will be played on. They must also take on board feedback from QA Testers. Artists do a range of jobs which have different responsibilities and techniques, including:

To do this role, you will need to:

  • have an art portfolio demonstrating a range of work and originality of style
  • be able to draw from life 
  • have knowledge of anatomy and architecture
  • be able to convey facial expressions and emotions
  • have a flair for colour, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding 
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures

Level Editor

What does a Level Editor do?

The Level Editor defines and creates interactive architecture for a segment of a game, including the landscape, buildings and objects.

They must be true to the overall design specification, using the characters and story elements defined by the Game Designer, but they often have considerable freedom to vary the specific look and feel of the level for which they are responsible. They define the environment, general layout of the spaces within the level, and lighting, textures, and forms. The define the characters and objects involved, whether they are player-controlled or non-player characters, and any specific behaviours associated with the characters and objects.

They also develop the gameplay for the level, which includes the challenges that the characters face and the actions they must take to overcome them. The architecture helps to define those challenges by presenting obstacles, places to hide, tests of skill, and other elements to explore and interact with.

The setting and atmosphere devised by the Level Editor can also give the player clues about different ways of progressing though the level and the game as a whole.

The Level Editor first sketches ideas on paper or using 2D drawing software. They have to imagine the playing experience, putting themselves in the position of the player, mapping out all the possibilities.

The ideas are then worked out in 3D and tested in the game engine, which produces further ideas. In consultation with the Programmers and Artists, the Level Editor draws up a detailed inventory of level ‘assets’ (all the objects and programming requirements needed to make the level run in the game in its final form).

Every asset can impact on the game’s performance and the Level Editor must understand the technical constraints to which the team is working, e.g. there may be a limit on the number and complexity of objects that can be displayed on screen at any one time.

To do this role, you will need to:

  • have good spatial and layout design skills
  • have knowledge of 3D modelling and a firm grasp of game design principles
  • have the ability to visualise layouts
  • have a practical understanding of programming and scripting language to work closely with artists and programmers
  • be able to train the QA Testers to play the game 
  • have IT skills and competence in the use of world-editing tools
  • have knowledge of different platforms
  • be very well organised
  • be able to work both independently and as part of a team 
  • be able to accept and give direction
  • be imaginative and creative
  • have excellent communication skills (both verbal and written)
  • pay close attention to detail and be able to evaluate quality
  • have a passion for games and knowledge of game design theory
  • have knowledge of the requirements of the relevant health and safety legislation and procedures